Omer Pehlivan
Omer Pehlivan Game Developer
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Omer Pehlivan
Omer Pehlivan
Game Pro

Block Loop Sort

Project information

Game Pro
Date July 21, 2026
Status completed

Notable facts

🧩
Break, flow, and sort
Core gameplay
📱
iPhone & iPad
Platform
📴
Offline play
Availability

Technical Specifications

5 specifications
Programming Languages
🎯 C#
Frameworks & Engines
🎮 Unity
Platform
Mobile (iOS)
Compatibility
iPhone & iPad
Play mode
Offline
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Specialties Used

3 domains applied
3 domains applied
Omer Pehlivan
Omer's specialties for this project
Game Developer
Mobile Game Development
Unity production
5 YEARS
UI / UX Implementation
Player-facing interfaces
5 YEARS
Performance Optimization
CPU, GPU, memory
5 YEARS
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Tools Used

1 tools employed
Rider
0 tools
🛠️
No specific tool

This project does not use any specific tools listed in the portfolio.

Soft Skills

3 skills mobilized
🔍 Problem Solving
🧠 Analytical Thinking
🎯 Attention to Detail
3 skills mobilized
Omer Pehlivan
Omer's cross-functional skills for this project
Game Developer
Problem Solving
Key skill
Analytical Thinking
Key skill
Attention to Detail
Key skill
Click on a skill to see related projects and experiences
Chargement...

Project Description

Block Loop Sort is a calm mobile puzzle game built around a simple, satisfying action: breaking colored cubes so their pieces flow into the correct matching boxes. Each cleared box activates the next target, so players need to plan the right order and empty every cube from the top row to complete a level.

As players progress, board layouts become more complex. New box orders, blocked cubes, frozen boxes, locked slots, moving platforms, and split-color paths add a strategic layer while keeping the experience relaxed and free from time pressure.

Features

  • Tap-to-break cube interactions with smooth break-and-flow feedback
  • Color-matching and sequential box-clearing puzzle mechanics
  • Progressively more complex boards with changing box order
  • Obstacles including frozen boxes, locked slots, and moving platforms
  • Split color paths that add route-planning decisions
  • No timer or pressure, designed for calm puzzle sessions
  • Fully offline mobile gameplay
  • Performance-focused Unity implementation for smooth iOS play

Gameplay Video

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