Omer Pehlivan
Omer Pehlivan Game Developer
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Omer Pehlivan
Omer Pehlivan
Game Pro

CrowdLane

Project information

Game Pro
Date July 20, 2026
Status completed

Notable facts

🚌
Color-matching passenger flow
Core gameplay
📱
Mobile
Platform
🍎
Available on App Store
Availability

Technical Specifications

5 specifications
Programming Languages
🎯 C#
Frameworks & Engines
🎮 Unity
Platform
Mobile
Availability
App Store
Release Date
July 20, 2026
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Specialties Used

3 domains applied
3 domains applied
Omer Pehlivan
Omer's specialties for this project
Game Developer
Mobile Game Development
Unity production
5 YEARS
UI / UX Implementation
Player-facing interfaces
5 YEARS
Performance Optimization
CPU, GPU, memory
5 YEARS
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Tools Used

1 tools employed
Rider
0 tools
🛠️
No specific tool

This project does not use any specific tools listed in the portfolio.

Soft Skills

3 skills mobilized
🔍 Problem Solving
🧠 Analytical Thinking
🎯 Attention to Detail
3 skills mobilized
Omer Pehlivan
Omer's cross-functional skills for this project
Game Developer
Problem Solving
Key skill
Analytical Thinking
Key skill
Attention to Detail
Key skill
Click on a skill to see related projects and experiences
Chargement...

Project Description

CrowdLane is a colorful mobile puzzle game centered on crowd management, bus selection, and matching flow. Players tap the buses waiting in the queue to activate stickmen of the corresponding color. Once released, the crowd travels along a conveyor and fills the matching bus, making every tap an important part of the solution.

The puzzle deepens as the crowd grows denser, bus order becomes more restrictive, and obstacles reshape the route. Players need to read the board, choose the right bus at the right time, and keep the passenger flow moving without creating a blockage.

Features

  • Color-matching gameplay built around buses and stickman crowds
  • Queued bus selection that determines the next available passenger flow
  • Conveyor-based movement that carries passengers toward matching buses
  • Dense puzzle boards that reward smart sequencing and route planning
  • Increasing challenge through obstacles, crowd layouts, and bus order
  • Clear visual feedback with satisfying crowd movement and bus-filling moments
  • Touch-friendly mobile controls and performance-focused Unity implementation
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