Professional Experience
My professional journey, from real-world projects to skills developed in companies
Game Developer & Team Lead
Atta Games
Leading a mobile game development team while driving gameplay and technical delivery across multiple projects. Focused on sprint planning, scalable architecture, optimization, production workflows, mentoring, and code quality.
Main projects:
Block Loop Sort
Calm cube-sorting puzzle game with satisfying break-and-flow mechanics
Block Loop Sort
A mobile puzzle game where players break colored cubes, guide their pieces into matching boxes, and clear the board through careful sorting and sequencing.
Cube Lane
Color-sorting puzzle game built around lanes, blocks, and route planning
Cube Lane
A mobile color-sorting puzzle where players guide colored cubes through lanes, match them with the right blocks, and clear each board without blocking the route.
CrowdLane
Color-matching crowd puzzle game built around buses, conveyors, and smart sequencing
CrowdLane
A mobile puzzle game where players select queued buses, activate the matching stickman crowd, and guide passengers along a conveyor to fill each bus with the right color.
Car People
Traffic puzzle game blending color matching and jam-solving logic
Car People
A mobile puzzle game that mixes traffic-jam problem solving with color matching, runner routing, and strategic move planning.
Screw Tap
Fast mobile screw puzzle built around tap interactions and quick board solving
Screw Tap
A mobile puzzle game focused on unscrewing logic, clean tap-based interactions, and a satisfying level flow designed for short sessions.
Card Flow
Strategic color-matching puzzle game built around cards and planning
Card Flow
A mobile puzzle experience focused on color logic, route planning, and satisfying board-clearing flow through a simple but readable card system.
Color Flow Express
Fast-paced color sorting puzzle with a moving train twist
Color Flow Express
A mobile puzzle game built around fast color sorting, moving-train pressure, and readable decision making under time constraints.
Paint Pipe
Fluid-routing puzzle game built around valves, pipes, and color logic
Paint Pipe
A mobile puzzle experience where players place valves strategically to guide colored liquids through a pipe network and empty each system with the correct flow logic.
Nut Drop
Relaxing bolt-matching puzzle focused on logic and satisfying interactions
Nut Drop
A mobile puzzle game built around matching bolts with the correct nuts, delivering a calm but engaging loop with tactile feedback and clean visual clarity.
Yummy Match
Casual food-themed puzzle game with progression and monetization systems
Yummy Match
A mobile puzzle game built around strategic grid placement, clean progression systems, and monetization features designed for long-term engagement.
Number Attack: Duel
Competitive real-time number challenge game built for fast 1v1 sessions
Number Attack: Duel
A minimalist mobile duel game where players race to solve number challenges faster than their opponent, combining speed, accuracy, and quick decision-making in short competitive rounds.
Elemental Gear Clash
Elemental action strategy game built around gear planning, waves, and boss battles
Elemental Gear Clash
A mobile action strategy game where players plan their gear setup, strengthen elemental heroes, and battle through enemy waves and bosses.
Snack Clicker
Tap-and-merge snack game with bear upgrades, outfits, and collectible rewards
Snack Clicker
A colorful mobile clicker game where players tap to collect snacks, build matching collections, and upgrade a bear chef through outfits, assistants, and boosters.
Technical Skills
Cross-functional skills:
AR/VR/Game Developer
Domingo Games
Worked on multiplayer, VR, AR, and simulation-focused projects in fast-paced production environments. Built gameplay systems, platform integrations, and performance improvements across a wide range of Unity-based products.
Main projects:
Match City
Relaxing match-3D puzzle game
Match City
A mobile match-3D experience focused on clean interaction, satisfying object sorting, and a smooth casual gameplay loop.
Cimento Egitim Simulasyonu
Desktop training simulation designed for cement plant recruitment and assessment
Cimento Egitim Simulasyonu
A PC-based training simulation developed to prepare and evaluate candidates for cement plant roles through interactive tasks, exam-style scenarios, and realistic industrial workflows.
Match and Merge
Word-based casual puzzle game built around letter cubes and merge strategy
Match and Merge
A mobile puzzle game where players collect lettered cubes, merge them strategically, and build target words through a clean and readable casual loop.
Wall Ride
Fast-paced mobile racing game inspired by TrackMania
Wall Ride
A competitive mobile racing experience built around speed, precision, multiplayer play, and gravity-defying track design.
Safety4Vet
EU-funded safety training project focused on secure machine operation
Safety4Vet
An interactive training project that combines simulation and immersive safety workflows to teach correct machine usage through a four-step learning structure.
Voc2Deaf
EU-funded AR application focused on accessibility and workplace inclusion
Voc2Deaf
An augmented reality mobile application designed to support hearing-impaired individuals in workplace communication through accessible, user-friendly AR interactions.
Woodball 2
Turn-based multiplayer pin soccer game built with Photon and backend-connected match systems
Woodball 2
A mobile multiplayer adaptation of traditional pin soccer, redesigned as a competitive online experience with synchronized turns, backend-driven progression, and responsive match flow.
Technical Skills
Cross-functional skills:
Game Developer
Freelance
Independently developed and published game projects from idea to release. Covered design, development, deployment, monetization, backend communication, and optimization.
Main projects:
Eduhol Bilgi Kosusu
Endless runner with educational quiz mechanics inspired by Subway Surfers
Eduhol Bilgi Kosusu
A mobile endless runner that blends fast lane-switching gameplay with quiz-driven progression, creating a lighter educational twist on the Subway Surfers-style formula.
Eco Hero
Environmental endless runner created for an EU awareness project
Eco Hero
A Subway Surfers-style endless runner built around environmental awareness, where players collect litter during the run and sort waste correctly at the end of each session.